![]() Each continent will play differently bassed on the nature of the terrain, such as those in Veruna having to take up a nautical proffession, whilst those in zhon will have to be carefull with city placement and space.Įxtract to MyDocuments/MyGames/Elemental/MapsĪny feedback / suggestions etc. Regardless, this map may overload some systems since it is 7x larger than the largest map and will take a very long time to complete. Plus I can't seem to force random resources NOT to spawn. Although there is a lack of apparrent Jungle / Tropical tilesets/environments, I have managed to make do without. I've tried hard on this map and have stretched the editor to its limits on certain occasions. The nation of Veruna is an archipelago of tropical Islands, the nation of Zhon is a remote exotic jungle, with rough and inaccessible terrain and the nation of Taros is a harsh barren wasteland, with dark crags and sharp mountainous regions typically evil in appearance. For those who haven't played TA-Kingdoms, The nation of Aramon is rolling hills and grasslands, a typical European based setting. What is present in this map are 4 highly varied landmasses. ![]() The title featured an entirely new storyline, upgraded engine and a fantasy theme. Here I present a very large map based on the whole gameworld of Total Annihilation: Kingdoms, Total Annihilation: Kingdoms was the follow-up to Cavedogs smash hit Total Annihilation.
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